This practice in generally discouraged in most final networks, but works well for moneymakers. Use drive through road stops to walk the station to the town center to increase catchment area. Avoid demolishing town buildings and avoid teraforming as much as possible. Once towns have been chosen, build the airports as close to the town as possible. Start with two airports, often times this will be expanded to four as income becomes steady. Without communication we could end up with two players building two airports in the same city, an unnecessary expense at the only time in the game when money is tight. Always remember to communicate with your fellow coop players about where to build moneymaker airports. Also since farmland has a greater cost to build on top of, it may be wise to build away from farms. A large town on a small island or in mountainous terrain is a poor choice for a moneymaker airport as teraforming will be required to create a large enough piece of land to build the airport on. Other factors such as available space should be considered as well. The farther the distance, the greater the earnings per trip. The larger the town, the more passengers that will be supplied. Under ideal conditions, the best candidates are larger towns in opposite corners of the map. Avoids having production at coal mines swell before the final network is constructedĬare must be taken when choosing towns to build moneymaker airports in.Airplanes can transport their cargo faster than trains can.Constructing airports great distances apart costs no more than constructing them nearby.There are several advantages to using airplanes instead of trains: An alternative to transporting coal with trains as the moneymaker at game start is to use airplanes to transport passengers and mail.